Game Designers are the creative architects of Foehammer Studios' games. They define mechanics, balance systems, design progression, document features, and ensure gameplay is engaging, fair, and fun. Game designers bridge the gap between creative vision and technical implementation, creating detailed documentation that guides programmers and artists.
This role encompasses everything from weapon balance spreadsheets and logical designs to complete game design documents (GDDs), economy systems, tutorial flows, and competitive mode frameworks. Designers use mathematical modeling, playtesting, and player psychology to create compelling gameplay experiences.
✅ Create Game Design Documents (GDDs): Feature specifications, technical requirements
✅ Balance Systems: Weapon stats, TTK calculations, DPS analysis, meta diversity
✅ Design Progression: Leveling curves, skill trees, achievements, unlock systems
✅ Develop Economy Systems: Resource balancing, crafting, pricing, monetization
✅ Document Mechanics: Movement systems, combat mechanics, interactions
✅ Design Tutorials: FTUE (First Time User Experience), onboarding flows
✅ Create Competitive Frameworks: Ranked systems, game modes, tournament structures
✅ Conduct Playtesting: Balance reports, usability testing, metrics analysis
✅ Collaborate Cross-Discipline: Work with programmers, artists, level designers
✅ Iterate Based on Feedback: Refine designs based on testing and community input