Foehammer Studios is an indie game development studio creating mechanically interconnected FPS games that progressively scale from a mechanics showcase to a competitive arena shooter, to large-scale warfare then a huge survival MMO.
Experience: 4 years engine development, 2 years full-time core mechanics solo development
Engine: Unreal Engine 5
Location: UK (in progress - processing official company details etc.) | Previously Australia | International Studio
Core Innovation: All games share identical core mechanics but differ in:
Inspirations: Halo 3, Rust, Ark: Survival Evolved/Ascended, Battlefield 4, Planetside 2, Natural Selection 2, Empire Earth 2, Baldur's Gate 3
Development Approach: Phased releases build momentum and validate mechanics at increasing scales before committing to the final potential feature-creep survival game vision.
All 4 games share these core systems unless scaled by custom very specific game types