Welcome to Foehammer Studios. Here's everything you need to know:
What We're Building
Foehammer Studios is creating 4 mechanically interconnected FPS games that scale from mechanics showcase → competitive arena shooter → large-scale warfare → huge scale survival MMO with age progression (like Empire Earth meets Rust). All games share identical core mechanics, so players learn once and master all games.
Who We Need Right Now
Phase 1 (Current - Mechanics Showcase):
- Programmers (Gameplay features, networking systems, tools, optimisation)
- Game Designers (Improvement suggestions of gameplay and game design documents)
- Technology Evangelist (Research engine innovations, emerging tools, optimisation techniques)
- Game Analysts (Play and analyse other game mechanics for further improvements/ideas using review templates)
- QA Testers (Bug finding, gameplay testing)
- Gameplay Data Specialist (Review gameplay for balance issues and improvement recommendations)
- Digital Marketing Specialist (Branding packages, general studio documentation, social media announcements)
- Level Designers (Implementation of showcase, experimental and competitive maps)
- Game Experience Service (Customer leveling/In-game resources for alternative revenue service and branding exposure)
- 3D Artists (Weapons, characters, props, creatures, commissions, environments)
- 2D Artists (UI/UX, concept art, marketing graphics, commissions, in-game assets)
Who We Need Soon
Phase 2 (2026 - Arena FPS):