29/12/22 I’ve taken some time to think about the “Gameplay Analysis Project” and I think it will fit with what I want. In the next few days, I will be organising out a lot of things in general in regard of my game dev process before the new year. I will be updating my year 2 plans below.
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I’ve hard chosen that I am definitely taking this whole game development process seriously. I’ve already come to the point of realisation with trying to be part of the Esports FPS scene in this region (AU) that is not a tactical shooter, battle royale or aim assist warrior game, is not a thing or its very dead (Let alone game series in general being soo poor). So my dreams are crushed and many others, time to make new ones and try to make my previous dream a reality for others.
I will be listing my daily schedule to prove again that I am taking this journey seriously. Also I’m not interested in doing Uni courses mainly due to the fact that I can find a lot of information online (probably more than what Uni’s supply) without a cost plus there’s a lot of controversy amongst them. And I can do it at my own pace and stay on subject.
I’ve already explained what the game project will be like here I haven't completely got the whole idea on what the game is gonna be but it's gonna be split into 2 sections. 1 being the competitive side (which I would be mainly focusing on initially), 2 being the survival side since I got love for the genre and there seems to be a lack of them quality wise. Here's a couple games I would compare it to: Battlefield 4/MW19 (Movement/gameplay/vehicle mechanics), Rust (Survival aspects), Empire Earth II (Age progression). if you are wondering but I so wont go into more detail about it yet until I get a more solid foundation going first.
Note: This isn't 100% and might be subject to change.
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(Jan 2022 - Dec 2022 (End date could change))
Unreal Engine 4 (mainly UE4 until UE5 has more addon compatibility) and maybe Blender